

Weaponry is virtually useless in the movie's rendition of the zone.

Its anomalies are not merely meta-physical occurrences, but representations of the three characters the writer, the scientist, and of course, the stalker. The film takes a much more metaphorical view of the zone. Compare this with the 1979 movie adaptation Stalker directed by the late Andrei Tarkovsky. You may sympathise and even feel for them at times, but never connect. There is never a time where you feel that you truly connect with these characters.

Sure, Strelok's vague backstory makes him a great protagonist for the player to shape as they see fit and Sidorovich's charming sleaze is felt upon his first appearance devouring a turkey leg that looks much too delicious for the zone, but their existence serves only as a method to progress the story. The characters in the original trilogy of Stalker games are best described as interestingly dull. This is not to say it should completely retcon the previous storylines, it should take notes from a book that defined its existence. If Stalker 2: Heart of Chernobyl manages to capture a glimpse of this captivating world, either by imitating some of the stranger anomalies or by streamlining its premise, it would be better off for it. Endless batteries that asexually reproduce, sentient goo that slithers aimlessly on surfaces, and autonomous duplicates of dead relatives which stumble to their former homes are just a few of the artefacts found within Roadside Picnic. While being interesting, It doesn't quite hit the same level as the book, especially when considering the anomalies. Having the hindsight that the Strugatsky brothers didn't, GSC Game World used the striking parallels between Roadside Picnic and the Chernobyl disaster that occurred 14 years later to create Stalker's premise. After several hours, the beings disappear, leaving artefacts that are beyond human comprehension. A loud clap of thunder marks their entrance into our world, leaving those who heard it completely blind. In the book, an extraterrestrial encounter is responsible for spawning the zone. The book differs from the games in a multitude of ways. Originally published in 1972 by Arkady and Boris Strugatsky during the later years of the former Soviet Union, it is the foundation for several adaptations including a film, an upcoming tv series, and even an album.

Boris Strugatsky's Roadside Picnic – the book which Stalker is based on – is one of Russia's most influential Sci-Fi books and the inspiration for numerous pieces of media.
